My name is Paul Stangl. I am a Level Design enthusiast born and raised in Leoben, Austria. I got hooked on Game Development when Warcraft III was released. The Warcraft World Editor allowed me to create whatever I wanted, so I started tinkering around with it. Later, Counter-Strike came around and I got immersed in its vibrant gaming scene. As I thoroughly enjoy creating new content for players, I decided to stick with Level Design and created several Multiplayer Levels for this game. While studying Media Technology & Design at the University of Applied Science in Hagenberg, Austria, I worked on several game-related student projects. Upon graduating I got my first job as a Level Designer at Cliffhanger Productions Software GmbH. I am currently working for Bongfish GmbH in Graz, Austria.
2015 - present
Level Designer
at Bongfish GmbH - Graz, Austria
2014 - 2015
Junior Level Designer
at Cliffhanger Productions Software GmbH - Vienna, Austria
2011 - 2014
Media Technology & Design
University of Applied Science - Hagenberg, Austria
2009 - 2011
Communication Design & Media Design
Kolleg Krieglach - Krieglach, Austria
2005 - 2009
Information Technology
BORG Kindberg - Kindberg, Austria